Posted 5 days ago
Hey devs, I heard about your game in a best of sips video. After finding the trailer, I found it reminiscent of Jasper Byrne's Lone Survivor, and was wondering if it would have similar gameplay systems. Particularly those related to combat, nutrition and stealth.
Anonymous asked

I’m not that familiar with Lone Survivor, I haven’t finished it yet or started playing it properly - I know I should someday.

But I think I answered your questions in a new interview with N4G, you should read it:

Posted 5 days ago
N4G won't let me make an account and I'm very sad. ;-; I'll just pay full price then (although getting it for free even with the prize competition had slim chances anyway).
coldembers asked

Good! Thanks for the support.

Posted 1 week ago

Uncanny Valley Main Theme

Get a taste of the upcoming Uncanny Valley soundtrack, with this main menu theme piece written by our talented composer Danilo Kapel!

You can check more of his music at the Mad Ocean Facebook page: 

Posted 1 week ago

It’s our turn on the indie month! There are three articles in total, which should give you some new information about the game.

Also, a special giveaway where you can earn Uncanny Valley Steam codes and a PS4.

Read it here:

Posted 3 weeks ago

Indie Month at N4G

A reminder: N4G is currently doing an indie month, where they will feature one talented indie developer per day, even the most famous/successful ones like Double Fine, Klei Entertainment and Red Barrels.  

Our studio, Cowardly Creations, is also going to be featured! Our articles are going live next Saturday, 12.7.2014. Do read it, as we’re revealing some new stuff about Uncanny Valley and sharing some thoughts/tips about the indie video game industry.

Posted 1 month ago

A bit late to take a walk in the park…

Posted 1 month ago

We’ve been silent for a while, so we’d like to announce several exciting things!

1. Indiegogo fundraiser is over

We’d like to thank everyone who donated! We didn’t reach the goal, but it still allowed us to buy a lot of expensive things that would otherwise have to wait for a while, like Steam Greenlight access and various program and music licenses. If we didn’t launch a fundraiser, we would have to pay for those things by ourselves and that can be quite expensive if you’re a poor student living off noodles. We’ll be launching our own website soon (you can see work in progress at, where the game will be available for pre-order, along with some special rewards, for anyone who missed the fundraiser and would still like to purchase the game and help us cover our expenses before we launch it on Steam.

2. Demo is coming!

We did promise a demo for press and let’s players a while ago - but we had to delay it because our team members had urgent matters to attend to, and then delay it again to avoid the E3 craze. The demo is still on the way, but now we want to release it to everyone, as we think it would be unfair not to release it to our fans and indiegogo supporters. We’ll announce the exact date soon.

3. We have a console publisher!

Great folks at Digerati Distribution are going to help us make and distribute the game across consoles. We’re still discussing the specific platforms, but we’ll make sure that everyone is able to play it on their favourite system. You can check out their website here:

Again, thanks for all the support and nice comments. We’ll be bringing more exciting updates soon!

Posted 1 month ago

A new interview, this time with

Posted 2 months ago
zeeboa asked
Posted 2 months ago

Good news keeps on coming. Cowardly Creations, the studio behind Uncanny Valley (that’s us!) is going to be featured in N4G’s first indie month this July.

Read more about it here: